References: Games

Return to Games strategy page.

References

Amani, M., Koruzhdeh, E., & Taiyari, S. (2019). The effect of strengthening executive functions through group games on the social skills of preschool children. Games for Health Journal, 8(3), 213-219.

Behnamnia, N., Kamsin, A., Ismail, M. A. B., & Hayati, A. (2020). The effective components of creativity in digital game-based learning among young children: A case study. Children and Youth Services Review, 116, 105227.

Cohrssen, C., & Niklas, F. (2019). Using mathematics games in preschool settings to support the development of children's numeracy skills. International Journal of Early Years Education, 27(3), 322-339.

de Freitas, S. (2018). Are games effective learning tools? A review of educational games. Educational Technology & Society, 21(2), 74–84.

Deng, L., Daverpanah, N., & Izadpanah, S. (2023). The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students. Frontiers in Psychology, 13, 947577.

Fadda, D., Pellegrini, M., Vivanet, G., & Zandonella Callegher, C. (2022). Effects of digital games on student motivation in mathematics: A meta‐analysis in K‐12. Journal of Computer Assisted Learning, 38(1), 304-325.

Marzano, R. J. (2004). Building background knowledge for academic achievement: Research on what works in schools. ASCD.

Marzano, R.J., Jachman, A.L., & D'Arcangelo, M. (2005). Building academic background knowledge. ASCD.

Mohamed, A. M. A., & Shaaban, T. S. K. (2021). The effects of educational games on efl vocabulary learning of early childhood students with learning disabilities: a systematic review and meta-analysis. International Journal of Linguistics, Literature and Translation, 4(3), 159-167.

Moya-Higueras, J., Solé-Puiggené, M., Vita-Barrull, N., Estrada-Plana, V., Guzmán, N., Arias, S., ... & March-Llanes, J. (2023). Just Play Cognitive Modern Board and Card Games, It's Going to Be Good for Your Executive Functions: A Randomized Controlled Trial with Children at Risk of Social Exclusion. Children, 10(9), 1492.

Willis, J. (2006). Research-based strategies to ignite student learning. Alexandria, VA: ASCD.

Wouters, P., Van Nimwegen, C., Van Oostendorp, H., & Van Der Spek, E. D. (2013). A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology, 105(2), 249-265.