References: Games

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References

Amani, M., Koruzhdeh, E., & Taiyari, S. (2019). The effect of strengthening executive functions through group games on the social skills of preschool children. Games for Health Journal, 8(3), 213-219.

Behnamnia, N., Kamsin, A., Ismail, M. A. B., & Hayati, A. (2020). The effective components of creativity in digital game-based learning among young children: A case study. Children and Youth Services Review, 116, 105227.

Cohrssen, C., & Niklas, F. (2019). Using mathematics games in preschool settings to support the development of children's numeracy skills. International Journal of Early Years Education, 27(3), 322-339.

de Freitas, S. (2018). Are games effective learning tools? A review of educational games. Educational Technology & Society, 21(2), 74–84.

Marzano, R. J. (2004). Building background knowledge for academic achievement: Research on what works in schools. ASCD.

Marzano, R.J., Jachman, A.L., & D'Arcangelo, M. (2005). Building academic background knowledge. ASCD.

Mohamed, A. M. A., & Shaaban, T. S. K. (2021). The effects of educational games on efl vocabulary learning of early childhood students with learning disabilities: a systematic review and meta-analysis. International Journal of Linguistics, Literature and Translation, 4(3), 159-167.

Moya-Higueras, J., Solé-Puiggené, M., Vita-Barrull, N., Estrada-Plana, V., Guzmán, N., Arias, S., ... & March-Llanes, J. (2023). Just Play Cognitive Modern Board and Card Games, It's Going to Be Good for Your Executive Functions: A Randomized Controlled Trial with Children at Risk of Social Exclusion. Children, 10(9), 1492.

Papanastasiou, G. P., Drigas, A. S., & Skianis, C. (2017). Serious games in preschool and primary education: Benefits and impacts on curriculum course syllabus. International Journal of Emerging Technologies in Learning, 12(1).

Rowe, D. W., & Neitzel, C. (2010). Interest and agency in 2‐and 3‐year‐olds' participation in emergent writing. Reading Research Quarterly, 45(2), 169-195.

Tominey, S. L., & McClelland, M. M. (2016). Red light, purple light: Findings from a randomized trial using circle time games to improve behavioral self-regulation in preschool. In Self-regulation and Early school success (pp. 135-165). Routledge.

Willis, J. (2006). Research-based strategies to ignite student learning. Alexandria, VA: ASCD.

Wouters, P., Van Nimwegen, C., Van Oostendorp, H., & Van Der Spek, E. D. (2013). A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology, 105(2), 249-265.