References: Simulation Learning

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Akcay Malcok, B., & Ceylan, R. (2022). The effects of STEM activities on the problem-solving skills of 6-year-old preschool children. European Early Childhood Education Research Journal, 30(3), 423-436.

Bers, M. U., & Chau, C. (2006). Fostering civic engagement by building a virtual city. Journal of Computer-Mediated Communication, 11(3), 748-770.

Chang, Y. S., Chen, C. N., & Liao, C. L. (2020). Enhancing english-learning performance through a simulation classroom for EFL students using augmented reality—A junior high school case study. Applied Sciences, 10(21), 7854.

Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital games, design, and learning: A systematic review and meta-analysis. Review of educational research, 86(1), 79-122.

Cunha, F., Campos, S., Simões-Silva, V., Brugada-Ramentol, V., Sá-Moura, B., Jalali, H., ... & Trigueiro, M. J. (2023). The effect of a virtual reality based intervention on processing speed and working memory in individuals with ADHD—A pilot-study. Frontiers in Virtual Reality, 4, 1108060.

D'Angelo, C., Rutstein, D., Harris, C., Bernard, R., Borokhovski, E., & Haertel, G. (2014). Simulations for STEM learning: Systematic review and meta-analysis. Menlo Park: SRI International, 5(23), 1-5.

Di Natale, A. F., Repetto, C., Riva, G., & Villani, D. (2020). Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research. British Journal of Educational Technology, 51(6), 2006-2033.

Falloon, G. (2020). From simulations to real: Investigating young students' learning and transfer from simulations to real tasks. British Journal of Educational Technology, 51(3), 778-797.

Garzón, J. (2021). An overview of twenty-five years of augmented reality in education. Multimodal Technologies and Interaction, 5(7), 37.

Ke, F., Moon, J., & Sokolikj, Z. (2022). Virtual reality–based social skills training for children with autism spectrum disorder. Journal of Special Education Technology, 37(1), 49-62.

Maas, M. J., & Hughes, J. M. (2020). Virtual, augmented and mixed reality in K–12 education: A review of the literature. Technology, Pedagogy and Education, 29(2), 231-249.

Mikeska, J., Howell, H., Dieker, L., & Hynes, M. (2021). Understanding the role of simulations in K-12 mathematics and science teacher education: Outcomes from a teacher education simulation conference. Contemporary Issues in Technology and Teacher Education, 21(3), 781-812.

Murphy, K. M., Cook, A. L., & Fallon, L. M. (2021). Mixed reality simulations for social-emotional learning. Phi Delta Kappan, 102(6), 30-37.

Ng, D. T. K., & Chu, S. K. W. (2021). Motivating students to learn STEM via engaging flight simulation activities. Journal of Science Education and Technology, 30(5), 608-629.

Papanastasiou, G., Drigas, A., Skianis, C., Lytras, M., & Papanastasiou, E. (2019). Virtual and augmented reality effects on K-12, higher and tertiary education students' twenty-first century skills. Virtual Reality, 23, 425-436.

Villena-Taranilla, R., Tirado-Olivares, S., Cozar-Gutierrez, R., & González-Calero, J. A. (2022). Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis. Educational Research Review, 35, 100434.