Decreasing visual stimuli and disorder also supports learners who have difficulty regulating sensory input and allows all learners to concentrate on classwork.
Providing opportunities in a product for learners to explore, identify, and reflect on their emotions can help learners address possible math anxiety.
Mindfulness activities support learners' Physical Well-being and mental health, increase their Attention and Self-regulation, and enhance their overall academic performance.
Reid-Griffin, A., Sterrett, W., & Stanback, A. (2020). Project-Based Learning (PjBL): Providing a community of engagement for middle school learners. Journal of Classroom Interaction, 55(1), 4-25.
Product developers can create a hub of learning tools and strategies within their products as a resource for learners.
Mindfulness activities support learners' Physical Well-being and mental health, increase their Attention and Self-regulation, and enhance their overall academic performance.
Importantly, educators should work to communicate learner and family strengths.
Westera, W. (2019). Why and how serious games can become far more effective: Accommodating productive learning experiences, learner motivation and the monitoring of learning gains. Journal of Educational Technology & Society, 22(1), 59– 69.
When listening to audiobooks, learners are able to focus on their reading comprehension and rely less on their Orthographic Processing and Decoding skills.
When a learner exhibits behavior that is not aligned with these expectations or goals, an educator can redirect behavior using respectful language, focusing on positive feedback such as “all quiet now” or “lesson time is quiet time” and avoiding negatively phrased directives such as “don't talk” or “stop talking”.