Search results: special education classroom management

1948 results
Math 3-6 > Factor References > Adverse Experiences

Immordino-Yang, M.H. (2007). A tale of two cases: Lessons for education from the study of two boys living with half their brains. Mind, Brain, and Education, 1, 66-83.

Portrait of a Learner 4-8 > Factor > Inhibition

Educators can support inhibitory endurance through games that practice these skills, and discussing and modeling these skills.

Math 7-9 > Factor References > References: Adverse Experiences

Immordino-Yang, M.H. (2007). A tale of two cases: Lessons for education from the study of two boys living with half their brains. Mind, Brain, and Education, 1, 66-83.

Literacy PK-3 > Strategy > Playful Literacy Activities

This program is aimed at elementary students, particularly those who already know how to read, however, younger students can use this application with assistance from parents and educators.

Portrait of a Learner PK-3 > Factor References > Safety

Austin, S., & Joseph, S. (1996). Assessment of bully/victim problems in 8-11 year-olds. British Journal of Educational Psychology, 66, 447-456.

Literacy PK-3 > Factor References > Auditory Processing

Swanson, J. M., Schuck, S., Porter, M. M., Carlson, C., Hartman, C. A., Sergeant, J. A., … Wigal, T. (2012). Categorical and Dimensional Definitions and Evaluations of Symptoms of ADHD: History of the SNAP and the SWAN Rating Scales. The International Journal of Educational and Psychological Assessment, 10(1), 51–70.

Portrait of a Learner 9-12 > Factor References > Socioeconomic Status

Aikens, N. L., & Barbarin, O. (2008). Socioeconomic differences in reading trajectories: The contribution of family, neighborhood, and school contexts. Journal of Educational Psychology, 100(2), 235-251.

Portrait of a Learner 4-8 > Strategy > Goal Setting & Monitoring

Developers can incorporate goal-setting and progress-monitoring tools into educational applications in various ways including a dashboard that includes personalized goals and visualizations of progress.

Portrait of a Learner PK-3 > Strategy > Interactive Writing

Educators can also use interactive writing activities and games in digital formats to help increase digital literacies and foster a sense of autonomy in learning.

Literacy 4-6 > Factor References > Adverse Experiences

Immordino-Yang, M.H. (2007). A tale of two cases: Lessons for education from the study of two boys living with half their brains. Mind, Brain, and Education, 1, 66-83.