Developers can incorporate goal-setting and progress-monitoring tools into educational applications in various ways including a dashboard that includes personalized goals and visualizations of progress.
Immordino-Yang, M.H. (2007). A tale of two cases: Lessons for education from the study of two boys living with half their brains. Mind, Brain, and Education, 1, 66-83.
Dirkx, J. M. (2008). The meaning and role of emotions in adult learning. New Directions for Adult and Continuing Education, 2008(120), 7-18.
Developers can enhance their products by integrating customizable rubric features that allow educators to align criteria with specific learning objectives and standards, promoting personalized learning experiences.
Greco, V., Beresford, B., & Sutherland, H. (2009). Deaf Children and Young People's Experiences of Using Specialist Mental Health Services. Children & Society, 23(6), 455–469.
Jansen, P., Ellinger, J., & Lehmann, J. (2018). Increased physical education at school improves the visual-spatial cognition during adolescence. Educational Psychology, 1-13.
Greco, V., Beresford, B., & Sutherland, H. (2009). Deaf Children and Young People's Experiences of Using Specialist Mental Health Services. Children & Society, 23(6), 455–469.
Emotional Memory involves a change in how stimuli are approached based on a past positive or negative experience, such as remembering a supportive teacher during a past educational experience.
Developers can enhance their products by integrating customizable rubric features that allow educators to align criteria with specific learning objectives and standards, promoting personalized learning experiences.
Jansen, P., Ellinger, J., & Lehmann, J. (2018). Increased physical education at school improves the visual-spatial cognition during adolescence. Educational Psychology, 38(7), 964-976.