GoNoodle provides energetic brain break videos that can be used in the classroom.
They can also facilitate access to math games and manipulatives by allowing students to take home classroom materials.
Cohen, J. (2001). Social and emotional education: Core concepts and practices. In J. Cohen (Ed.), Caring classrooms/intelligent schools: The social emotional education of young children (Chapter 1). New York: Teachers College Press.
Educators can foster a growth mindset, an aspect of Learner Mindset, by providing feedback that recognizes the effort and normalizes mistakes and encourages learners to ask for help when needed.
Kraus, N. (2016). Music, hearing, and education: From the lab to the classroom. ENT and Audiology News, 25(4), 94, 96.
Greco, V., Beresford, B., & Sutherland, H. (2009). Deaf Children and Young People's Experiences of Using Specialist Mental Health Services. Children & Society, 23(6), 455–469.
Learn how products like GoNoodle curate short mindfulness activities and games that can be used in the classroom for brain breaks.
Waters, L., Barsky, A., Ridd, A., & Allen, K. (2015). Contemplative education: A systematic, evidence-based review of the effect of meditation interventions in schools. Educational Psychology Review, 27(1), 103-134.
Jansen, P., Ellinger, J., & Lehmann, J. (2018). Increased physical education at school improves the visual-spatial cognition during adolescence. Educational Psychology, 38(7), 964-976.
Deslauriers, L., McCarty, L. S., Miller, K., Callaghan, K., & Kestin, G. (2019). Measuring actual learning versus feeling of learning in response to being actively engaged in the classroom. Proceedings of the National Academy of Sciences, 116(39), 19251-19257.