Clarke, D. (2002). Making measurement come alive with a children's storybook. Australian Primary Mathematics Classroom, 7(3), 9-13.
Educators can also use interactive writing activities and games in digital formats to help increase digital literacies and foster a sense of autonomy in learning.
Jansen, P., Ellinger, J., & Lehmann, J. (2018). Increased physical education at school improves the visual-spatial cognition during adolescence. Educational Psychology, 1-13.
Developers can incorporate goal-setting and progress-monitoring tools into educational applications in various ways including a dashboard that includes personalized goals and visualizations of progress.
Developers can incorporate goal-setting and progress-monitoring tools into educational applications in various ways including a dashboard that includes personalized goals and visualizations of progress.
Immordino-Yang, M.H. (2007). A tale of two cases: Lessons for education from the study of two boys living with half their brains. Mind, Brain, and Education, 1, 66-83.
Jansen, P., Ellinger, J., & Lehmann, J. (2018). Increased physical education at school improves the visual-spatial cognition during adolescence. Educational Psychology, 1-13.
Developers can enhance their products by integrating customizable rubric features that allow educators to align criteria with specific learning objectives and standards, promoting personalized learning experiences.
Developers can enhance their products by integrating customizable rubric features that allow educators to align criteria with specific learning objectives and standards, promoting personalized learning experiences.
Devine, A., Hill, F., Carey, E., & Szűcs, D. (2018). Cognitive and emotional math problems largely dissociate: Prevalence of developmental dyscalculia and mathematics anxiety. Journal of Educational Psychology, 110(3), 431.